Photoscan with a Mobile Phone Camera – Photogrammetry


One of the convenient ways to 3D scan objects or the scenery is by taking pictures from all angles using a mobile phone camera, what’s known as photogrammetry or a photoscan. The images are then uploaded into a photogrammetry software for processing. After a clean-up, hopefully a quick one, the end result will be a 3D printable object. Also, it is possible to achieve a highly textured and rich-colored object with a stunning 3D view. The results may not be far from what the professionals achieve in their animation for games and 3D movies.

Photoscan with a Mobile Phone Camera - Photogrammetry

Photoscan of a Loaf of Bread – Meshroom Photogrammetry Software

Of course, those who are lucky enough to use expensive equipment like cameras with multiple lenses and process the results in a licensed software, may get better results and spend much less time for post-processing the images. In this article, we will focus on what is possible to achieve by a casual user who wants to try photogrammetry for free/affordably with tools at hand.
Turn around and zoom 3D scan in Sketchfab preview

Photogrammetry – Learn and Capture Now – Process Later

Zebra. Once on holiday, knowing the basics of photogrammetry, I captured a beautiful zebra using my mobile phone. It was a very nice experience and time well-spent in the fresh air in a beautiful Paloma Park, in Spain. For a few years, I’ve been putting off processing the images, and my free Autodesk Re-Capture (previously ReMake) 30-day trial expired. I liked using the Re-Capture software when processing the Dolphin Standard for the Scan the World, and a Cannon from Guild Wars 2, but paying a subscription fee for a rare casual photoscan doesn’t work for me. To my delight, I achieved a surprisingly good result when I uploaded zebra images to Meshroom, a free photogrammetry software. Now I have a beautiful zebra model. A 3-year-old photo set didn’t go wasted.

Photoscan Result of Zebra - Texture and 3D Model - Clean Up in Blender 3D

Photoscan result of a zebra – texture and a 3D model before the clean-up

Photogrammetry Tips & Tricks

Before going further, the first thing we have to learn is taking the pictures for the photogrammetry software. Here are some tips and tricks:

– The amount. At least 50+ depending on an object. As I mentioned earlier, capture now – process later. Some pictures may be blurry, as we are using the mobile camera, and then the photogrammetry processing software may reject without a known reason (for a casual user), so the more the merrier.
– For shiny or reflective objects, the only way to capture them is to make them stop reflecting the light. To achieve this, cover them temporarily in some matt solution. Otherwise, the photogrammetry software will be confused, and the photoscan will fail.
– Focus and capture all pictures manually. Use the Open Camera app for mobile phones.
– Make sure that your object stays still and is not shaking, changing position while taking the pictures. If the object is accidentally moved during the photo session, it’s better to start all over.
– On and off sunshine during capturing your object may also confuse the software. The best photoscans can be achieved outside but it should be in the consistent lighting. A cloudy day is better as there are no shadows that may cause a problem. If the object has a lot of shadows, pay extra attention to the places affected and take more pictures.

The Dolphin Lamp Standard was captured using a mobile phone camera, processed in Autodesk Re-Capture, and further reconstructed in Meshmixer.

Photogrammetry and Turntables – Bad Results When Using a Mobile Phone

Photogrammetry software greatly benefits from mapping the environment by measuring the distance between the object and points in the environment. In case of a turntables, the location of the object pointers keeps changing, which causes a big mess for the processing software.
Here are a few pointers on how to achieve good results with a professional photo camera. Please don’t be fooled that this is possible to achieve with a regular mobile phone camera.
– Consistent lighting. Mini LED-lit studios, for it not to recognize any other points around the object.
– Consistent void. Black matt blanket and clear focus, again, for it not to recognize any other points around the object.
So basically, in both cases above, there are attempts to trick the photogrammetry software into believing that we are actually going around capturing the object.



Meshroom – Photogrammetry Processing Software

NB! Software is dependent on Nvidia graphics cards.
After briefly trying a few other free/affordable 3D scanning related software (a table is coming soon), I stopped on the Meshroom, which struck me with a straightforward interface. Everything is presented on the same screen, and the whole software tutorial can be done by using a single screenshot below.

Meshroom Load & Start - Photogrammetry Software

Meshroom photogrammetry software straightforward interface

1) Load the images
2) Press the “Start” button.
3) Wait patiently. Depending on the number of images to load, the quality, and your computer capabilities, it may take over 3 hours to process.
When the processing is completed, you will see the “Load” button in a 3D viewer section. Don’t be put off when you see a lot of debris. It is easy to clean those up using Meshmixer or Blender. The only place where I got confused was how to export an .obj file as there was no “export” button on the interface. To find the .obj file, go to the Meshroom Folder – MeshroomCache – Texture. Then open a folder with a very long name.

So far so good, and if you need just an .obj file for 3D printing then the next step is Blender or Meshmixer for the clean-up. And if you want to upload a beautifully textured model to Sketchfab, please mind that there is a limit for the file size. Sketchfab accepts files of max. 50 MB.

Load Button and Nodes in Meshroom - Photogrammetry Software

Load button and nodes in the Meshroom software

To help with the cleaning and the file size reduction process, I found a detailed Meshroom tutorial on the Sketchfab, which was very useful. By following the “Decimate Mesh” and “Adjusting Parameters” instructions step by step, I managed (using nodes) to reduce the file size of my Loaf of Bread from 120 MB to 18 MB.

Clean up .obj File and Get it Ready for 3D Printing or High-Quality 3D View

Cleaning up, patching and getting ready for 3D printing can be done in Blender or Meshmixer. In Blender 2.8 “Edit mode” select all surrounding debris with a lasso selection, delete them, patch the holes, and export as STL. Check the course by PTT with a 7-days free trial, if you need to learn basics. Here is a detailed review of the Blender 2.8 for 3D printing.

Sketchfab Uploading Tips: The Limit is 50 MB

As any 3D design for 3D printing creator, I have some experience in uploading STL files to file repositories. Uploading a .obj file with the high textured 3D view onto Sketchfab may feel a bit tricky and may take a few attempts until it is done in the right way.
To successfully upload a model with textures you have to send all files, for example, .obj, .mtl, .png together in a zipped folder.



Entry for the Baked Goods 3D Scanning Challenge

There are many 3D scanning challenges organized by Sketchfab. To find one, type “scan” into the search screen of our 3D printing competitions table to check it out. Finally, I feel that I am ready to participate with my entry that I am proud of. Now I am looking forward to the next challenge, so that I can develop my photogrammetry skills further.

Source and Files:

Meshroom photogrammetry software – Here
Sketchfab Meshroom Tutorial by YANN LANTHONY
Free Download: Loaf of Bread


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About Max Funkner

Maker, Designer and Blogger on the subjects of 3D design and 3D printing. You can find my creations on all major file repositories. I also share my experience on 3dwithus.com. Find me on Twitter & Instagram
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